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RESUME

   Objective

To find a game programming job in December 2016.

  Internship

 

Programmer
Gapp Lab

Aug. 2015 - Dec. 2015

 

  • Developed a gamified medication reminder app on Android platform.

  • Learned how to make a medication app from leading companies in this field.

  • Implemented communication between the app's client and server.

  • Participated in the app's design process and contributed to the actual design.

  • Managed repository of the app on GitHub and merged coworkers' work after reviewing.

 

 

Test Engineer
Blizzard Entertainment
May. 2015 - Aug. 2015

 

  • Automation for live realm accessibility tests in World of Warcraft.

  • Communicated with QAs to know the detailed requirement of the project.

  • Reduced time for QAs to perform live realm accessibility tests by 75%.

  • Developed an addon checking basic functions in World of Warcraft using Lua.

  • Deployed scheduled automation tests on test machines using Jenkins.

  • Developed a web page for QAs to launch tests and view test results.

 

 

Programmer
Shuimu Qihang Technology Ltd.
Sep. 2013 - Dec. 2013

 

  • Implemented communication between server and client of an iOS Game.

  • Participated in gameplay logic development of the game.

  • Investigated and solved defects in the game client.

 

 

Test Automation Engineer
Lenovo
Jul. 2013 - Aug. 2013

 

  • Used Monkeyrunner and UIAutomator to write the automatic testing program for Android apps.

  • Integrated automation tests into in-house automation framework.

  • Maintained test plans for Android apps.

 

 

 

Skills

Programming Language:

C++, C#, Lua, Java, Python, Javascript, Python, Obj-C, Matlab

Game Engines:

Unity, Unreal, MonoGame, Phaser, Cocos2dx

Game Programming:

AI, Gameplay

Development Platforms:

Windows, Android, iOS, Linux, Browser

Languages

English

Mandarin

  Education
M.S. in Entertainment Arts & Engineering
University of Utah

Aug. 2014 - Dec. 2016

 

Courses: Rapid Game Prototyping, Game Design, C++ in Game Programming, Paper Prototyping, Game Engineering.

Thesis: Skyreach

 

 

B.S. in Computer Science & Technology
Tsinghua University

Aug. 2010 - July. 2014

 

Courses: Data Structure, Object Oriented Programming, 3D Realtime Rendering, Service Oriented Architecture, Artificial Intelligence and Signal Processing.

Thesis: Research in algorithms for non-uniform B-spline surfaces subdivision with any even degree. 

 

 

 Publication
Wang, Y.;Jia, J.;Zhang Y.;Cai L. Control of intonation in HMM based text-to-speech systems. Journal of Tsinghua University(Science & Technology), 2013, 53(6), 781-786

 

 

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